GAMING
Level Up with FileCatalyst
When creating rich and dynamic worlds, innovative game mechanics, and unforgettable player experiences, some of the most important elements of the development cycle are collaboration and efficiency.
Developers, sound engineers, level designers, and publishers working on the latest games have offices, studios and partners spanning the globe from Montreal to China. To create a successful and efficient workflow, every location needs the latest version of the game to help steer it towards greatness. This collaboration involves sharing the latest version of your game within the office, sending and receiving content to and from remote studios across the globe, and delivering the final product to gamers.
The Challenge of Sharing Massive Game Development Files
As game mechanics advance—with more detailed graphics and worlds that are more vibrant and larger than ever before—the complete size of a conventional AAA game has exploded to over 50. Massive file sizes like this make collaboration and sharing a greater challenge. And, as long as game technology keeps evolving, these sizes will continue to grow and make them harder to manage and transfer.
The reason it’s so hard to transfer large video game files is that the technology used to transfer content across the internet, FTP, is older than Tetris.
From the initial concept to final testing and distribution, sending large files in media rich or uncompressed formats can take a very long time to transfer using FTP-based transfer methods. When using conventional file transfer methods, it can take up to a full day to complete a transfer. For development teams that frequently send game versions back and forth, this is unacceptable.
Fast File Transfer is the Solution
When file transfer distances span the globe, transfer speeds becomes especially slow as they fall victim to packet loss and latency. To meet project milestones and to ensure the final product is complete in time for launch, fast and reliable transfer speeds at each phase is essential. FileCatalyst, a file acceleration software solution, can help your game development files arrive at offices around the world in record times.
FileCatalyst Products for Gaming
The FileCatalyst Benefits
Keep Your Games Secure: Ensure your game files remain private until they are ready for release with industry-standard encryption using AES and SSL.
Collaborate Internationally: FileCatalyst eases international collaboration with fast transfers over large, geographically dispersed areas.
Accelerate with Delta Transfers: Manage and send file revisions quickly with our Delta Transfer feature to send source file changes to the destination, reducing wait times even further.
Stay in the Loop: FileCatalyst’s MD5 checksums ensure that each file transferred is accurate and intact. No matter what.
Streamline the Process: With FileCatalyst’s 10 Gbps speeds, transfers that took hours will complete in minutes – streamlining the entire video game file sharing process.
Compress Data for Faster Transfers: FileCatalyst’s Compression feature allows you to shrink a file’s size prior to sending, further accelerating transfer speeds.
How FileCatalyst Helps with Game Development
Read More: Fast File Transfer Software for Game Development
“Final Fantasy VII Remake Cancelled?” How Fast File Transfers Prevent This Situation
Over the past ten years, the gaming industry has ballooned into one of the main producers of large data files. You blink and a new gaming system is released, with accessories, games and expansion [...]
FileCatalyst & IO Interactive
Profile IO Interactive is an independent video game developer based in Copenhagen, Denmark and the creative force behind some of the most talked-about multi-platform video games to emerge in the last decade. Starting with [...]
Driving Efficient Video Game Production: 5 Invaluable File Transfer Features
Video game development requires vast amounts of communication and collaboration at every step of the process. As development occurs, teams must share and exchange files within the office, across the country or even around [...]